
Resource building is the most important part of DFCI.

They will perform 4C which is slow and easily interrupted.Īt the character select screen select your assist then select the color Blast you want enhanced with a larger hitbox. To beat this option select don't put your opponent in blockstun and stay out of their throw range. If they are out of your throw range, you perform 4C. If they attack and you're in blockstun, you pushblock. If your opponent attempts a throw, you tech it. There is a throw tech option select every character can use by inputting 4B+C. Because you hold 4 you can stand block but not crouch block while teching throws. The window for teching is 10 frames and the defender is left at +3 frame advantage after a successful tech. Throws are proximity throws performed with 6C/4C and are teched with the same input. Pushblock can be performed even with no meter.
#DENGEKI BUNKO FIGHTING CLIMAX CHARACTER SELECT FREE#
It's free if you have less health than your opponent. It costs half a Climax Gauge if your health is equal to or more than your opponent's. Press any combination of A, B, and C in blockstun to pushblock. They are used for pure damage as they don't have any additional benefits. Climax Arts are your most damaging attacks. It costs 2 Climax Gauges and is performed with 41236B+C. Ranbu recharges 20% Blast Gauge and is fully invincible. It costs 2 Climax Gauges and is performed with 63214B+C. Perform them with the special attack input and A+B.

They cost 1 Climax Gauge and recharge 10% of the Blast Gauge. Check your character's Character Potential requirement, it may be something like "counter hit your opponent twice in 5 seconds to gain a 10% damage boost".ĮX special attacks are enhanced versions of special attacks. If you are behind a round it activates at 20% health instead.Ĭharacter Potential is triggered differently for every character. During Universal Potential their damage is boosted by 10% for 20 seconds. Universal Potential triggers when your character's health falls below 30 damage. Universal Potential and Character Potential are two passive power up abilities. You get one normal attack per strength and have to chain into a normal attack of a higher strength. If an attack has 7 frames of startup it hits on the 7th frame.ĭFCI's simplified chain system allows players to chain normal attacks into each other.

Mid attacks are attacks that can be blocked with both stand block and crouch block.ĭengeki Bunko: Fighting Climax Ignition uses Modern frame data notation. High attacks are overhead attacks that must be stand blocked. Rushdown centers around blockstrings and frame traps that punish pushblock and Burst. There are three different types of Bursts and Bursting is central to building resources. Pushblocking costs meter if you're winning but is free if you're losing. It uses a simplified version of the Beat chain combo system of its predecessors with an interesting twist on defensive mechanics. While it is a 1-on-1 fighter the assist system gives players multiple ways to play their character. Джапанку.Dengeki Bunko: Fighting Climax Ignition (DFCI) is a 2D fighter created by the same team that brought you Melty Blood and Under Night In-Birth. Mashiro Shiina ( The Pet Girl of Sakurasou).Tatsuya Shiba ( The Irregular at Magic High School).Sadao Mao ( The Devil Is a Part-Timer!).Erio Towa ( Denpa Onna to Seishun Otoko).Miyuki Shiba ( The Irregular at Magic High School).Mikoto Misaka ( A Certain Magical Index).
